Rendering the Nose
Savannah Tate CuffDescription
As with other features, Savannah carefully darkens the terminator area on the nose — the boundary between light and shadow where the light “terminates” — and then models out of the terminator into the light area, creating a gradation from dark to light to achieve a realistic effect, noting that noses can have considerable variation. At the tip of the nose, there can be a separation between what’s called the alar cartilages. To simplify the ball of the nose, think of how the light source would affect a sphere, and again, model out of the shadow into the light-facing area. Take advantage of toned paper to do some of the work for you as you work with value. Avoid making a two-dimensional outline of the nose, and instead describe the full shape. Use your 2H pencil in lighter areas for subtle gradations and keep lines straight to describe the structure. And finally, don’t forget to use a Mahl stick when needed to avoid any smudging on the paper.
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